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Roles right now: Dozer:moves,traps, blocks.
Courier: ferries cells, avoids being pinned.
:alexlf: Great meeting everyone! I'll add to the list: Scoring robots! - include priorities such as dumping rocks into trailers, firing from distance, catching from human player, delivering to human players.... Feel free to add and discuss!
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It looks like the most reliable scheme for loading moon rocks is a robot pressed against the boards at the outpost with a feed hopper just below the loading port.
that makes sense, is it viable to chase down moon rocks on the field?
There will be lots of moon rocks on the field. Bulldozing them to the air lock might be more reliable than trying to pick them up. A pickup device can't extend beyond the bumpers.
ok, so that would mean your robot could push moon rocks into the loading areas and then get them from human players?
A good throwing human player behind the air lock is worth gold
the thing I would worry about is that the more time human players spend giving moon rocks to robots, the less time they will have to score in opposing trailers
I was thinking of a robot that could reliably dump a bin of rocks into a trailer after bumping into it.
that sounds like it would be very effective, especially since it could be reloaded all at once
that way the human players can spend more time scoring
game rule highlights from my pov: https://docs.google.com/document/d/1bZK6eNJouLB3QJKq-ysrv2P7tntjdlNgjR6Hz98J-U/edit?usp=sharing
i would agree that a bump and dump approach sounds like a high-scoring solution
do you think a scoring robot would be more useful than a dozer/blocking robot?
or could a scoring robot be made so that it could also block? Maybe make it really tall?
I haven’t yet had a chance to estimate scoring comparisons… Other than practical engineering constraints, I don’t see why a dump-shooter couldn’t also play a role of dozer or blocker
I think our best bet all-around may be that kind of robot, the other roles we discussed seem too specialized by comparison
A dozer needs to be wide and consequently short. This might turn out to be difficult to get away from the boards after crashing into the fueling station.
and we probably will crash
Here's something on the driving issue, but the robot will have to act like a spaceship to workhttps://www.chiefdelphi.com/forums/showthread.php?t=71037&page=10&highlight=Lunacy+trailer
So I guess thrusters aren't allowed
I don't think so, but they were saying that you couldn't get enough force out of a fan to work, and I found a rule prohibiting anything other than wheels touching the field. What I mean by a rocket is that it starts moving, and after it goes a distance it needs to create a force in the opposite direction of travel to bring the robots velocity down to zero, then turn and start going again.
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Here's a spreadsheet that I came up with https://docs.google.com/spreadsheets/d/10dykfJsSJJ3iqRyraci9B719VEAmtA7SC2rXpwUWVeY
You can only access the file via frogrock account
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Thanks Dana! Lots of good mechanism ideas from the 2006 game, looks like polycord could be very useful
https://www.youtube.com/playlist?list=PLoqa6BeehDQCD7guJELJPEO4f0VPFb8z7 this should automatically add each update video from Robot in 3 Days
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